Day 3: The exterior building is 90% finished and the interior has been started. So far only 17 unique objects make up the entire structure. Everything has been duplicated, moved, and scaled. Can you find them all?
Two all new levels, special effects, lighting, mods, pre-vis, textures on a sesame seed bun.
Showing posts with label level design. Show all posts
Showing posts with label level design. Show all posts
Wednesday, November 23, 2011
Tuesday, November 22, 2011
Cooking the Meat
Day 2 of the 11 Day level design. The detail for the focal points of the level was added in. Although it only looks like 20% of the level was finished this section represents 60% of the visible exterior area of the level.
Once finished I'll put up some vidcaps of gameplay of the completed map.
Once finished I'll put up some vidcaps of gameplay of the completed map.
Monday, November 21, 2011
Breaking the Bread
Hello all, my name is Michael Ordway and I'm going to be running this blog. For now this is going to serve as a portfolio of work for anything I'm currently working on as well as any random musings that I have to share with the world. Occasionally, I may showcase some of my friends or students' work.
I do all of my work in 3DS Max, UDK, and Photoshop and, most recently, been putting together the 11 Day level design course from Worldofleveldesign.com. I started off with the basic hull of the level, this includes functionality, level flow, pickups, health, etc... Everything you need for a functional if not pretty level.
I do all of my work in 3DS Max, UDK, and Photoshop and, most recently, been putting together the 11 Day level design course from Worldofleveldesign.com. I started off with the basic hull of the level, this includes functionality, level flow, pickups, health, etc... Everything you need for a functional if not pretty level.
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