Thursday, December 8, 2011

I wasn't planning on posting this until I was finished with it but the shear amount of tedium that went into this warrants sharing.

This is the start of a custom character to go into the unreal engine. Modeling went fine but when it came time to import the skeleton that's when everything turned to hell.

I've started the rigging process with issues with skinning before but never so many problems all over the place, I'm going to have to manually weight virtually everything on this mesh. I'll post progress.

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