I do all of my work in 3DS Max, UDK, and Photoshop and, most recently, been putting together the 11 Day level design course from Worldofleveldesign.com. I started off with the basic hull of the level, this includes functionality, level flow, pickups, health, etc... Everything you need for a functional if not pretty level.
Two all new levels, special effects, lighting, mods, pre-vis, textures on a sesame seed bun.
Monday, November 21, 2011
Breaking the Bread
Hello all, my name is Michael Ordway and I'm going to be running this blog. For now this is going to serve as a portfolio of work for anything I'm currently working on as well as any random musings that I have to share with the world. Occasionally, I may showcase some of my friends or students' work.
I do all of my work in 3DS Max, UDK, and Photoshop and, most recently, been putting together the 11 Day level design course from Worldofleveldesign.com. I started off with the basic hull of the level, this includes functionality, level flow, pickups, health, etc... Everything you need for a functional if not pretty level.
I do all of my work in 3DS Max, UDK, and Photoshop and, most recently, been putting together the 11 Day level design course from Worldofleveldesign.com. I started off with the basic hull of the level, this includes functionality, level flow, pickups, health, etc... Everything you need for a functional if not pretty level.
Labels:
level design,
udk
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